GDI Infantry Units

GDI Infantry Units


Justin Bieber: This is GDI's basic but weakest unit. When you join the game you start off with this infantry unit. Only armed with a repair gun for repairing vehicles and structures. If the Barracks dies and your killed, you will spawn back as a Justin Bieber only.

Weapons include:
 * 1x Timer C4.
 * Knife.
 * Repair Gun.
 * Pistol.

Rifleman: Armed with a knife and a machine gun, they can help protect Engineers when they are capturing Tiberium Spikes or giving added support to Missile Soldiers while they attack. Strong against opposing other infantry and Missile Soldiers but weak against tanks.

Cost: 300.

Weapons include:
 * Knife.
 * Machine Gun.

Missile Soldier: This infantry unit is good against taking out vehicle rushes but weak against Rifleman and other infantry units. Best to be in small groups of 2 or 3 and on the move due to being targeted by Snipers and the possibility to be run over by Stealth's. Use with the Riflemen infantry for that added protection.

Cost: 400.

Weapons include:
 * Knife.
 * Rocket Launcher.

Engineer: Use this infantry unit to repair vehicles and buildings. It can also capture Tiberium Spikes to gain extra credits for your team. You can only use 1 Engineer per Tiberium Spike. Engineers should be among the first thing a player builds, as capturing neutral structures early on can help that team for later.

Cost: 500.

Weapons include:
 * Knife.
 * Pistol.
 * Repair Gun.
 * 2x Remote C4.

Grenadier: This infantry unit can be good against other infantry like Riflemen, Missile Soldiers and Engineers. During a battle you can use the Grenadier to wipe out small units of infantry for a quick long distance attack or to weaken infantry rushes.

Cost: 800.

Weapons include:
 * Knife.
 * Grenades.

Sniper: Used to pick off infantry from a long range with a single shot. Good for reconnaissance tactics for spotting enemy tanks or infantry to keep one step ahead. They can be easily taken out by the Nod Shadow as the Sniper is only stealthed when stood still. There can only be 2 snipers.

Cost: 1000.

Weapons include:
 * Knife.
 * Sniper Rifle.

Commando: This is GDI's best anti-infantry unit. Armed with a burst-firing machine gun, it can kill any infantry unit quickly and also has 3 remote C4 packs which can eliminate any Nod structure.Anti-infantry vehicles are it's biggest threat so teamed up with a Zone Trooper can be a tough combination to beat. There can only be 1 commando.

Cost: 2000.

Weapons include:
 * Knife.
 * Rapid Fire Rail Carbine.
 * 3 x Timer C4.

Zone Trooper: This infantry unit wears a high tech suit for protection from enemy fire and is immune to the harmful effects of Tiberium. Armed with a knife and a railgun this infantry unit can eliminate vehicles and provide support to Missile Squads.

Cost: 1300.

Weapons include:
 * Knife.
 * Railgun.

Ice187dna 23:18, January 27, 2012 (UTC)